Here the (B)RIGHTSUIT is presented, a bright, safer, and sustainable wetsuit. Wind and kitesurfing are perceived as more dangerous sports than most other sports. The (B)RIGHTSUIT focuses on how to make wind and kite surfers feel safer when exercising their sports. The typical characteristics of this group are that they are an open community, open-minded and have the ideal of freedom. This all influence how they dress and behave themselves and how they perceive different situations. 


POLAR, it is a clothing brand specialized in environmentally friendly products. The mission is to raise awareness about climate change, global warming and the melting poles by selling garments that are hand-made with ecological materials and easily recyclable. In this particular case, we are launching our new line for new-borns. It is a bodysuit with our logo silk-screened with photochromic paint. This way you will see if your baby is exposed to ultraviolet radiation and prevent your little one from suffering from skin diseases in the future.


When working on a project I find it very important to involve the potential users of the product, to make sure that the project is sustainable and that the potential market of the product is established. One project that combined all these aspects for me is the project GUIDABLE, it is an application like google maps for visually impaired people and people in a wheelchair.


Experiencing art with VR makes the art come to life and makes in interact with the user or in this case the visitor of the museum. All the backgrounds are very calm to make the user completely focus on the art. To carry out this virtual reality project 4 different pieces of art by Piet Mondriaan were chosen. The paintings that are represented, are selected for the reason that Composition NºII and New York City I are the most iconic paintings of Mondriaan, Place de la Concorde is less known even is a clear example of neoplasticism style and Composition with colours was the first masterpiece that Mondriaan painted refereeing to The Stijl.

The different rooms are meant to interact differently with the user. In some rooms the experience is an 360° experience and in other rooms people have to focus more on one side and it is displayed more as “real art”. The art has different levels of abstractivity.



This shows my vision of a sustainable automotive interface. This is a multifunctional interface based on the key design concepts of the Mercedes-Benz Vision AVTR. By manifesting three fre- quently accessed functions this interface will improve the user experience drastically. The reason this interface could improve the overall experience so much is because the user doesn’t have to search for the right menu on a touchscreen, therefore performing the task more efficiently with the added benefit of a more feedback rich experience. The touchscreen can be occupied with navigation or entertainment applications. The interface’s placement and form factor make it accessible and easy to interact with. Because it is so compact, 80mm in diameter, it can also easily be placed in futuristic interiors of autonomous cars.

Not only can it be easily placed within the interior, it can also get level with its surface, decluttering the interior and moving the users attention away from the interface and towards the outside world. But why would it need to change shape? Using shape change as a feature allows us to transfer the interface back to a more physical formfactor with the benefits that come with them, whilst trying to reduce the drawbacks it would typically have.


This project resulted in a platform called TOOS, that helps caregivers at care organizations to overview clients, day care activities and other relevant information, while providing benefits in easier registration, documentation and suggestion of day care activities. Additionally, a service for people with dementia was designed, that allows a group to visit a PSV soccer match, while being supported as much as needed. 


The self cleaning doorbell is a doorbell that has all the features that a modern doorbell has and additionally has an integrated UV-C light. The UV-C light is a frequently applied technology that ensures the disinfection of surfaces. By use of this, viruses and bacteria will be killed. For a product like a doorbell that is touched a lot by different people this feature is very useful and makes it safer to use.



The interchangeable interactive stand

The design consists of a display stand and an interchangeable interactive module. These modules can be upgraded overtime when new sensors and audiovisual techniques become available. The stand itself can be easily transported and is made of durable materials.

The branding can be made of light materials and clipped onto the sides of the display. Underneath the interactive module there is traditional storage space where the customer can grab the product they want to buy. To accommodate for different amounts of space available in stores the system can be configured in different sizes.

To conclude, the design aims to solve the lack of reusability of existing solutions and increase customer interaction and interest.

Interactive game

On the left side you can see an interactive game I designed. To be able to make this there was a lot of coding needed and a few sensors in combination with an arduino device. The goal of the game is to survive as long as possible. The sensor measures the hight of your hand and with going up or down with your hand you go up or down with the spaceship that is in the game. The spaceship has to evade obstacles such as meteorites and enemy spaceships.


On the right a design is shown for a light in the hall. When you move around the halls in the house the light will follow you so that you are never in the dark and to save energy. This is a fairly simple design but has a lot of coding and needs multiple sensors. This helped me develop my expertise in the areas math, data and computing and technology and realization.


An interactive pair of lungs made of light. It is a social interactive product that can be implemented in city parks. With this product you can create large visuals to enlighten the park. You can interact with the lungs by breathing into the sensor between it. The sensor we used to achieve this is a sound sensor. When you breathe out and into the sensor the lungs will light up. When you breathe in the lights within the lungs will dim again. This way it creates an effect that the user can influence. The lights that are used are individually programmable LEDs. These LEDs are connected to an Arduino and so programmed that they are connected with the sound sensor. With this product we believe that the atmosphere of a park at night will change. Furthermore, our product will provide more recreation in a park, even at night.